Developer Notes 08/02/2011

I am still trying to determine the steps for setting up a campaign before I start trying to figure out how to make this mess work.  So far the sequence I am looking at is: Campaign Master sets game options (see this entry) Choose map and set up features such as custom encounter resources Define campaign participants Select player starting points I plan on next determining how the database schema will be set up to handle the amount of data in the campaign.  The hardest part will be to figure out how to represent an interactive game map from the […]